Attach Arrow to Bow

I am working in the vive. I spawn an arrow and yhen want to attach it to the so that it has the proper orientation and location. As in it looks like how you would properly place an arrow on a bow in real life and then aim it. I don’t know how to properly do this.

I think if you check every tick, that if the back of the arrow was in a range of float values. If it was within that range move the arrow to the exact location you need. Then parent it to the bow.

I would instead recommend following this tutorial:

That way you can get something working and if you have any further questions, please return here.

You could try making a socket where the arrow would nock on the string then detach it when you want it to fly.

I could implement a bow and arrow system. What I did was, dynamically spawned an arrow and then attached to the hand with a socket. but It is harder to explain the process in a comment, so I am leaving the link to video tutorial here. even though this is an older thread, i think someone will find this useful
full bow and arrow playlist : Unreal Bow and Arrow - Attaching to the back - UE4 Tutorials #167 - YouTube

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