Still getting default free fly cam even after creating custom game mode and character blueprint
I decided to create a first person game mode from scratch using blueprint. After setting the input and everything, when I press play, I still get spawned as the free fly camera even though I set the Default GameMode and Default Pawn Class to my Custom Game Mode and Custom Character Blueprint, respectively, in the Project Settings.
asked Sep 12 '16 at 01:59 AM in Blueprint Scripting
Wish I could take this back. I figured it out. Just had to change Auto possess player to "Player 0" so that priority would be given to my pawn over the Free fly cam. Sorry and thanks.
answered Sep 12 '16 at 02:41 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here