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[4.13] How can i attach a object to socket ?

Hello ...

alt text

I have created a socket in the bone.

alt text

And I tried to put it into the socket.

But ..

"rt_index_a" has attach well, but "rt_index_a_socket" did not attach well ..

How can i attach a object to socket ?

Please answer about my question. A few days of suffering.....

Thank you.

Product Version: UE 4.13
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1q1q1q.png (206.8 kB)
adadadawqq.png (46.9 kB)
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asked Sep 12 '16 at 02:56 AM in Blueprint Scripting

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4aries17
23 5 12 13

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2 answers: sort voted first

Can you show more of the blueprint, like what is getting plugged into target, parent and socket?

If the target, parent and socket are good, maybe the object you are trying to attach doesn't attach well because it has collision on it. In other words, maybe the target collision is colliding with the parent collision.

・ Try to disable collision on the target before attaching it. Like this:alt text

・ Better yet, set the target's collision to ignore the collision on the thing you're trying to attach it to (or vice versa).

internal_socket.png (164.8 kB)
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answered Sep 13 '16 at 08:49 AM

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kusokuso1
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avatar image 4aries17 Sep 19 '16 at 01:58 AM

Thank you for your help! Attach directly in the component view was working well.

alt text

But I want grab a blueprint actor phone. (Orange color phones in screenshot).

Orange color phone bule print like this.

alt text

alt text

"Pickup" is generated during operation to grab the phone.

Target is Orange color phone,, Parent is right hand mesh.

alt text

"rt_index_a" has attach well, but "rt_index_a_socket" did not attach well ..

How can i attach a object to socket ?

grabgrab.png (1.2 MB)
grabaa.png (237.8 kB)
grabababababa.png (214.8 kB)
pickup.png (196.2 kB)
avatar image kusokuso1 Sep 20 '16 at 01:44 AM

"rt_index_a" has attach well, but "rt_index_a_socket" did not attach well ..

What do you mean by "did not attach well"? Is it offset? Do you mean it looks like "grabgrab.png" after you attach it?

Can you give a screenshot of the CellPhone details panel? Maybe it's offset or rotated off the origin.

avatar image 4aries17 Sep 20 '16 at 02:21 AM

grabgrab.png is only one report in accordance with the your answer. (sockit.png in your answer)

Grab is the Leap Motion Gesture.

So contact the Orange color phone and attach to happen is when you grabbing.

RightHand Skeleton is like structure of "4.png".

alt text alt text alt text alt text

When I tried to grab, "rt_index_a" has attach well. (like 5.rt_index_a.png)

But renaming the name attached to the socket("rt_index_a_socket") position nothing happens.

alt text

1.png (149.0 kB)
2.png (204.0 kB)
3.png (223.0 kB)
4.png (549.9 kB)
5_rt_index_a.png (261.5 kB)
avatar image kusokuso1 Sep 20 '16 at 08:54 AM

4aries17 I'm sorry, I've never touched leap motion before. Hopefully getnamo can help. He's the pro!

While you're waiting, maybe try to:

  • delete rt_index_a_socket, and make a new socket on "rt_ring_a"

(closer to where your rt_index_a_socket is).

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You can also try to attach directly in the component view in your actor and see if that works. To do this you select your skeletal component add whatever mesh component you want to follow the bone under that component. Then in details you parent it to the socket and it should work.

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answered Sep 13 '16 at 01:57 PM

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getnamo
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avatar image kusokuso1 Sep 14 '16 at 07:26 AM

You're talking about this, yeah? alt text

sockit.png (337.7 kB)
avatar image getnamo Sep 17 '16 at 09:51 PM

yep that is correct, nice diagram!

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