[4.13] How can i attach a object to socket?

Hello …

I have created a socket in the bone.

106593-adadadawqq.png

And I tried to put it into the socket.

But …

“rt_index_a” has attach well, but “rt_index_a_socket” did not attach well …

How can i attach a object to socket ?

Please answer about my question.
A few days of suffering…

Thank you.

Can you show more of the blueprint, like what is getting plugged into target, parent and socket?

If the target, parent and socket are good, maybe the object you are trying to attach doesn’t attach well because it has collision on it. In other words, maybe the target collision is colliding with the parent collision.

・ Try to disable collision on the target before attaching it. Like :

・ Better yet, set the target’s collision to ignore the collision on the thing you’re trying to attach it to (or vice versa).

You can also try to attach directly in the component view in your actor and see if that works. To do you select your skeletal component add whatever mesh component you want to follow the bone under that component. Then in details you parent it to the socket and it should work.

You’re talking about , yeah?

yep that is correct, nice diagram!

Thank you for your help!
Attach directly in the component view was working well.

But I want grab a blueprint actor phone. (Orange color phones in screenshot).

Orange color phone bule print like .

“Pickup” is generated during operation to grab the phone.

Target is Orange color phone, Parent is right hand mesh.

“rt_index_a” has attach well, but “rt_index_a_socket” did not attach well …

How can i attach a object to socket ?

“rt_index_a” has attach well, but “rt_index_a_socket” did not attach well …

What do you mean by “did not attach well”? Is it offset?
Do you mean it looks like “grabgrab.png” after you attach it?

Can you give a screenshot of the CellPhone details panel? Maybe it’s offset or rotated off the origin.

grabgrab.png is only one report in accordance with the your answer. (sockit.png in your answer)

Grab is the Leap Motion Gesture.

So contact the Orange color phone and attach to happen is when you grabbing.

RightHand Skeleton is like structure of “4.png”.

When I tried to grab, “rt_index_a” has attach well. (like 5.rt_index_a.png)

But renaming the name attached to the socket(“rt_index_a_socket”) position nothing happens.

4aries17 I’m sorry, I’ve never touched leap motion before. Hopefully getnamo can help. He’s the pro!

While you’re waiting, maybe try to:

  • delete rt_index_a_socket, and make a new socket on “rt_ring_a”

(closer to where your rt_index_a_socket is).

I have a question about . I know is a very old thread, ha. I understand how to drag the item to the skeletal mesh and set the socket in the component view. I have a drag and drop system where I can grab the item in front of me with the mouse cursor. I’m trying to drag the item over another mesh (non-skeletal) and have it snap to that mesh’s socket but it never snaps and I can’t figure it out. Thanks.

I have a question about . I know is a very old thread, ha. I understand how to drag the item to the skeletal mesh and set the socket in the component view. I have a drag and drop system where I can grab the item in front of me with the mouse cursor. I’m trying to drag the item over another mesh (non-skeletal) and have it snap to that mesh’s socket but it never snaps and I can’t figure it out. Thanks.