Hi everyone,
I built quite a large Planet with Procedural Mesh Component. (Basically, i built it in c++ with Runtime Mesh component plugin but it’s the same thing…)
The resolution of shadow on the mesh looks very bad.
##Here is an example with directional light (sun).
##Here is another example with spot light.
Is it possible to set or override the lightmap resolution for procedural mesh component like for static mesh ?
Thanks.