Lightmap resolution for Procedural Mesh Component
I built quite a large Planet with Procedural Mesh Component. (Basically, i built it in c++ with Runtime Mesh component plugin but it's the same thing...)
The resolution of shadow on the mesh looks very bad.
Here is an example with directional light (sun).
Here is another example with spot light.
Is it possible to set or override the lightmap resolution for procedural mesh component like for static mesh ?
asked Sep 12 '16 at 07:50 AM in Rendering
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