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Does UE4 support HTML5 with WebGL on smartphones?

Does UE4 support HTML5 with WebGL on smartphones? If so how can I package project to support on them. As I see UE4 using large amount of RAM in browsers and tab crashed when I tried to load game. For example I want to play ShooterGame or run Realistic Rendering on Galaxy S5. Is that possible? I don't need all features with materials and texturing, I just want view geometry. And I want to load game as fast as possible in my tab. That improvements are planned?

Thanks!

Product Version: UE 4.13
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asked Sep 12 '16 at 10:30 AM in Packaging & Deployment

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broly
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Broly,

HTML5 is supported for web browsers but not mobile devices. You can package for Android or iOS if you'd like to have a game on your tablet.

We're always in the process of bettering our engine. It takes time to implement better features across all platforms, so patience is needed.

Thanks!

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answered Sep 13 '16 at 08:46 PM

avatar image broly Sep 16 '16 at 11:54 AM

Thanks you for answer, Samantha Sutton!

avatar image jonnysinclair Aug 02 '17 at 01:59 PM

Any update on the current state of HTML5 support on mobile browsers? We are currently working on a proof of concept that works on HTML5 and can sort of get it working on HTML5 lacking textures, however this may be due to packaging config and project settings.

avatar image juj Aug 08 '17 at 02:39 PM

Currently the limiting factor for using HTML5 exports on mobile browsers is the amount of consumed memory. There are two features coming in to web specs space that will help cut down memory usage: AudioWorklets (https://github.com/WebAudio/web-audio-api/wiki/AudioWorklet-IDL-Proposal) and multithreading support in WebAssembly (https://github.com/WebAssembly/design/issues/1073). These help reduce the needed memory that UE4 will need by improving audio and filesystem utilization, though it will take a bit of time until browsers have them (current ETA for developers is later this year)

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