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Construction script mouse down input in editor

Hey,

I am trying to create a greyboxing tool using blueprints. I am trying to set certain parameters in the construction script that depends on whether the mouse button is released from the object but I can't find the right thing to use, I have tried using events in event graph which are called in the construction script but I think they dont work properly because it's not in game mode as well as trying to use the IsKeyDown? function but also that does not work. Is there any way around this so I can detect a mouse release event in blueprints construction script or is this something I will be forced to do in C++?

Product Version: UE 4.12
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asked Sep 12 '16 at 02:19 PM in Blueprint Scripting

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JBroderick
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Not knowing much about your project, I believe what you need can only be achieved by extending the Editor. If you want to go down that road, here is a good video to get your started:

https://www.youtube.com/watch?v=zg_VstBxDi8

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answered Jan 27 '18 at 05:48 PM

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vr_marco
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Hi,

Does anyone know how to do this?

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answered Jan 27 '18 at 05:40 PM

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paulopy
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