Hey, i was wondering if i could get a clients IP address via blueprint?
If that was possible to could a server that runs unreal to use it only for connecting players togheter.
If i dont want my game up on steam, but i still want players to be able to play online i need something that can connect them to eachother right! So if i could get the IP address of a player i could make something like this right?
A player click “Host game” and then he actuly host a game on hes network. then hes game will send a message to my server with the IP Address so that my server can set that address to a variable.
Then when another player clicks join button he will call my server for a host IP and then connect to that IP.
This would be magical if i could get it to work, but i need a way to get a players public IP address. so is that possible in blueprint?
Many thanks for response!