x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to get rid of material seams on modular pieces?

Hello guys,

Simple question which probably require a complicated answer, but I hope not! Ahah! Im trying to make modular road pieces, but my problem is that the tillable asphalt material I made doesn't blend in correctly. The material is tilable, my problem is really with the object limits(seams?) when its connected with another one.

alt text

Feel free to ask if my explanation is not clear enough.

Thank you.

Product Version: UE 4.12
Tags:
seamsproblem.png (1.5 MB)
more ▼

asked Sep 12 '16 at 02:55 PM in Using UE4

avatar image

IronTarkus
5 2 4 4

avatar image IronTarkus Sep 13 '16 at 03:13 PM

That world aligned feature is awesome, but it seems I can't plug my texture into it... its a pgn if that makes any difference.

alt text

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi IronTarkus,

The seam issue you're seeing is because the UVs do not tile properly. The variations in the texture and normal map make this much more noticeable.

You can correct the UV or look at using a World Aligned texture.

-Tim

more ▼

answered Sep 12 '16 at 05:57 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 888 103 879

avatar image IronTarkus Sep 13 '16 at 03:36 PM

Yes, world aligned texture solved it, and I fugured out that the "texture" need to be a "texture object" and not a "texture sample". Thank you. Still Im curious as to what a proper UV would look like for things such as roads.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question