Problem with project playback and the controller after 4.13

Before the 4.13 Patch and while using my X-Box Controller, when I pressed play to demo my project it would work by default. I could watch my blueprints and input controller commands and witness them fire in real time- very useful!

Now, after installing the 4.13 Patch when first selecting Play to demo your project it reverts to Mouse Control and prompts in the top left corner to “Click screen” in order to re-gain control with my X-Box controller. This means that when in blueprint view mode and I select play to watch them fire in real-time it won’t- because It still thinks I want to use the mouse commands as the default…

My question: Is there a way to set the controller input as the default on playbacks? I’m going to be working with controller controls exclusively regardless… So I’d like to understand how to fix this problem for future patches ect!

It’s almost impossible for me to properly review my prints without this!!

Thank you!

This is likely a quick setting hidden in some window… It’s kind of really slowing down progress.

Would really love a quick insight…

Thank you!

Does anybody check this forum location? Perhaps I have posted this help question in the wrong location?

Hey Coyote King-

In your level blueprint you can add a “Get Player Controller” node and from the return value add a “Set Input Mode Game Only” node. You can then wire a call to Begin Play to the execution input pin so that when the game starts it immediately gets input controls. You can instead put this functionality into your character so that this works with any level when the character loads in / is created.

Cheers

I really appreciate taking the time to respond! It works perfectly!! Thank you so much!

:slight_smile: