Accomodating for camera anim when attaching components

I have an component (hero hands) attached to camera in first person project. When camera anim for walking plays, the component doesn’t move with the camera which makes it look like the hands are wildly shaking up and down. Is there a way to attach it to the place where camera actually is rather than its cached location?

Found the PlayerCameraManager Transform Component - it takes into account the camera movement so you can either attach actor to this or update in tick.

Cast<APlayerController>(Controller)->PlayerCameraManager->GetTransformComponent()->GetComponentTransform()