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Material problem

Hi there,

I am using this material carpet_beige2 on a StaticMeshActor and right beside on a Brush.

The materials look very different. Can I get some help here as to why this is looking so funky and how I can fix it?

Thanks!alt text

Product Version: UE 4.13
Tags:
capture.png (1.1 MB)
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asked Sep 12 '16 at 05:59 PM in Using UE4

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NathanNaz
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Check the brush surface details. Simply select the surface and change the tiling of the Texture. (here is a small other post on it: https://answers.unrealengine.com/questions/37872/bsp-pan-and-uv-scale-issues.html)

and here is a video on BSP's:https://www.youtube.com/watch?v=Y5HKJyiPDVo

Here is a written description of BSPs and their use https://forums.unrealengine.com/showthread.php?1652-BSP-Brush-vs-Static-Mesh

The reason this happens is that The surface brush has its own UV's. UV's tell a texture how to fit on a mesh or surface. Your mesh simply has a different set of UVs than your Brush. But UE4 brushes allow you to change their UV's on the fly.

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answered Sep 12 '16 at 07:19 PM

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Haflurgaflur
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