Material problem

Hi there,

I am using this material carpet_beige2 on a StaticMeshActor and right beside on a Brush.

The materials look very different. Can I get some help here as to why this is looking so funky and how I can fix it?

Thanks!

Check the brush surface details. Simply select the surface and change the tiling of the Texture.
(here is a small other post on it: https://answers.unrealengine.com/questions/37872/bsp-pan-and-uv-scale-issues.html)

and here is a video on BSP’s:Unreal Engine 4 Tutorial: BSP Brush (english) - YouTube

Here is a written description of BSPs and their use BSP Brush vs Static Mesh - Debugging, Optimization, & Profiling - Unreal Engine Forums

The reason this happens is that The surface brush has its own UV’s. UV’s tell a texture how to fit on a mesh or surface. Your mesh simply has a different set of UVs than your Brush. But UE4 brushes allow you to change their UV’s on the fly.