Cached pose infinite recursion error
After upgrading from 4.12.5 to 4.13
"Infinite recursion detected with SaveCachePose" when trying to use a saved cache pose.
This compiles fine:
But attempting to use the cached pose gives the error.
This approach worked fine in 4.12.5 and appears to be the same as in the documentation https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/AdditiveAnimations/
Can anyone help with what changes are required for 4.13?
asked Sep 12 '16 at 08:13 PM in Blueprint Scripting
I found how this was manifesting itself in my anim BP
my locomotion state was being put into a cache, however inside of that state machine i was actually referencing the cache. it turns out I didn't need to at all so i yanked the code and we're green again.
answered Sep 29 '16 at 03:51 PM
Tried again and it worked. No idea why it didn't work previously.
I found the following console variable in the source: a.Compiler.CachePoseNodeUpdateOrderDebug.Enable
Enabling it didn't seem to create any output for this case, but may help others.
answered Sep 13 '16 at 09:19 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here