x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Click to move problem with Top Down Blueprint Template (Solution)

I'm not sure if this has been addressed by someone else yet, but just in case it hasn't I was noticing something when trying to use the top down blueprint template. It has to do with the click to move feature. I noticed that when loading up a blank or default level (instead of the example one) the click to move is very weird. Of course you need a nav mesh for it to work properly but if you happen to click anywhere other than a hard surface for the controller to move to (ie: The hit result returns 0, 0, 0 as its location) the player will move to point 0, 0, 0 instead of just stopping movement at its current position.

This is a simple fix for that and requires going into the default MyController blueprint in the template. The following image is probably the easiest way to fix this problem that I've found. In case this becomes a pain for anyone else.

-Will

EDIT: I suppose the same could be done with the hit normal instead of the hit location as well. That way it doesn't nullify the ability to move to location 0, 0, 0 in the scene. Though I'm not sure how much damage that could do unless the game requires the player to be able to move to the exact world origin for some reason.

alt text

Product Version: Not Selected
Tags:
more ▼

asked May 27 '14 at 07:26 AM in Blueprint Scripting

avatar image

KhorelisSylvari
20 4 6 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

It's more like hack instead of solution. I've found better way how to achieve that. Check "Edit" part of my pretty much same problem: https://answers.unrealengine.com/questions/100412/clicking-outside-navmesh-move-my-character-to-0-0.html

Cheers!

more ▼

answered Sep 17 '14 at 08:40 PM

avatar image

Nattfarinn
1 1 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question