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[UMG] Adding text box through code / Blueprint.

I have a dialogue system I'm developing. I have it all working fairly well. The only thing is there's a variable amount of choices, and ideally I'd like to generate the text boxes for selection based on the amount of choices available. How it currently works we have 3 choices that can receive objects.

So, what I'm looking for is the class or blueprint element needed to add additional text boxes to a blueprint dynamically.

Product Version: UE 4.13
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asked Sep 12 '16 at 09:15 PM in C++ Programming

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zerophase
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