[UMG] Adding text box through code / Blueprint.

I have a dialogue system I’m developing. I have it all working fairly well. The only thing is there’s a variable amount of choices, and ideally I’d like to generate the text boxes for selection based on the amount of choices available. How it currently works we have 3 choices that can receive objects.

So, what I’m looking for is the class or blueprint element needed to add additional text boxes to a blueprint dynamically.