Replicated movement not even close to original

Simple multiplayer game.

I need a ball to be pushed around by one of the players. The movement of the player is replicated accurately for the other player, but after a few seconds, the ball starts going in a different direction.

I tried a number of combination of the Replication and Replicated Movement settings, but I can’t seem to find a way to make the movement of the ball identical. Somehow it always drifts off a little on the client side.

Any suggestions?

Only the root component’s physics state is replicated, so… that was the solution.