Decal axis constrain?
Hello there! So, i'm trying to use a decal to mimic a light projecting an image, but the image gets projected on both top and bottom of the model. Is there a way to set the decal shader to only affect (project onto) +Z and not -Z?
I tried using the following with no luck (maybe due to the nature of decals?.. https://forums.unrealengine.com/showthread.php?16944-Z-Axis-Oriented-Material-Issues
Please help =)
asked Sep 13 '16 at 10:13 AM in Blueprint Scripting
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