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How do you specify which level something gets spawned into?

I have a level and 2 sub-levels that will be streamed. I want to spawn the map in the main level and also a copy into each sub-level.

Short of putting the spawn MapGenerator BP node in the sub-level event graph, how can it be accomplished?

Also, does each streaming level have it's own vector grid or does it just extend off the persistent level?

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asked May 27 '14 at 10:52 AM in Blueprint Scripting

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avatar image Zeustiak May 29 '14 at 08:46 AM

Dropping my generator into the sub-level to be streamed works, except once the level loads and generates the map, the tiles generated won't unload. It seems like they are getting spawned into the persistent map even though their spawners are in the sub-level.

How do you procedurally spawn into a sub-level?

avatar image Zeustiak May 29 '14 at 12:34 PM

Even better, I think the generator blueprint is unloading but the map it generated isn't. So each time I stream the level again it just generates another map, which stacks right on top the old maps and they don't go away.

I need a way for a streamed blueprint to generate into the level it is streamed from and not to the persistent level....

avatar image Hyperloop Sep 26 '14 at 09:37 PM

I need to accomplish this as well - have you been able to find a solution?

avatar image Zeustiak Oct 11 '14 at 08:42 AM

No, but I haven't been working in this area since then. I think you have to load and unload the main levels, but then you can't really stream them in a seamless way.

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1 answer: sort voted first

Rama has delivered a solution: https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=162076&viewfull=1#post162076

I can test this just now, so post in his thread if it helps you out. :)

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answered Oct 11 '14 at 11:56 AM

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