How to make tree shadows with leaves alpha also shadowing?
Hey guys i saw a post on here from a while back showing someone how to make light hit an object that is translucent and still cast slight shadows. I followed the steps exactly and they work fine. This included ---
Material: Blend Mode : Translucent Two-Sided: True Lighting Mode: Surface Translucency Volume
Then for the mesh placed in the level select it. In it's Details Panel make sure that Volumetric Translucent Shadow is set to True.
His image then showed a cube with no shadows and a cube with different faded shadows around it much like my tree below.
The tree on the right has the lighting built, whereas the one on the left is a dupilcate without the lighting built. I need the trees in the level to look like the tree on the left but once i build lighting it completely disappears like the one to the right! help! Thanks!
Another question while i'm on the subject, how can i make light rays come through the trees?
asked Sep 13 '16 at 11:24 AM in Rendering
Instead of using the blend mode «Translucent» use the blend mode «Opacity Mask» and connect your alpha channel to the opacity mask input. Also I recommend you to merge your diffuse and alpha inside one texture (if you'r not using the alpha channel of course). This should resolve your issue.
Have a good day sir!
thanks for the reply Tim, had a look at this as soon as i saw this reply, the tick box is greyed out for me and i cannt tick this? why would this be? thanks!
answered Sep 15 '16 at 07:25 AM
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