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Is it possible to place BluePrints with the foliage tool?

Me and my Gamelab team (school) are working on a game that includes forest fires. In order to make this work, the programmers assigned our tree meshes to BluePrints. When I build levels I need to mass-place trees (which are now BluePrints), any idea on how to make the Foliage Tool use BluePrints instead of meshes?



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asked May 27 '14 at 11:02 AM in Using UE4

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For now you cant do that... because It's frash entry in roadmap, but without target month


Vote for it :)

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answered May 27 '14 at 11:17 AM

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avatar image PaperCrane May 27 '14 at 11:23 AM

Thanks for the info! I voted for it ;)

avatar image ash22 Aug 13 '14 at 06:20 PM

This is very important to me. It would (in theory) enable the ability to paint instances of 'GrassClumps' (pivot painter BP) and efficiently have a whole landscape of waving/interactable grass.

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