UMG-Menu with gamepad Navigation
Can anybody help in making a BP Navigation System for UMG-Manu with a gamepad? I mean a two and more columns of buttons menu. There are enough tutorials in internet about UMG-Menus, but they explain how to build a one column menu. So the question is how to jump from one button to the opposite in the neighboring column and not going through all of the buttons inbetween them ? (sorry for my english i hope it is more or less clear what i mean)
asked Sep 13 '16 at 03:44 PM in Blueprint Scripting
You store a variable that gives you the current index of your left column. Then in your onKeyDown over-ride, you have the logic to switch between the two columns and set the current index of the current column to the stored index of the previous column.
answered Sep 20 '16 at 12:28 PM
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