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feature pack

I noticed that when I add templete to a project some files are lost. How can I solve this problem?

No problems if I create a project with first person templare, but when I create a new Project without template and I add first person pack I lose some blueprints and others change.

How can I solve this problem?

Product Version: UE 4.13
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asked Sep 13 '16 at 03:52 PM in Blueprint Scripting

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Nicoloro
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2 answers: sort voted first

It depends on how you are adding the first person content. It also depends on the version of Unreal the content was created. Files copied across to a project could be overwriting existing files.

It seems you have a conflict of version or file name conflicts. It could also be that files are not in right file structure. These are just thing to check.

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answered Sep 15 '16 at 02:38 PM

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JayWebb
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avatar image Nicoloro Sep 15 '16 at 04:46 PM

To add content: add new-> content and feature pack -> I select first person and I click add I am using ue4.13 I don't think that files copied overwrote existent files because it is the first time that I add this content. When I created the project I added only the starter content and the demo kit and I hadn't problem with the second one. Do you think that could be folders with the same name?

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I just did a test adding the feature pack and also noticed differences as well.

I don't usually add the first person blueprints with this method, so I am just now seeing this issue. I would suggest instead of add the first person feature, migrate files from another project. Be sure to copy over the config files so the inputs are working.

https://wiki.unrealengine.com/Migrate_content_between_projects

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answered Sep 16 '16 at 05:07 AM

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JayWebb
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avatar image Nicoloro Nov 28 '16 at 02:36 PM

Thanks. It works. I have another question. What does "export..." means? What can I export and why i should export something.

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