[Question] Replacing the Shooter Game Character
ok been trying for a while to replace the Shooter Game Character but no joy, i don't want to use the Characters rig as i find it to be very strange with the bone alignment of the spine bones !!!
so i decided to scale and import one of my own characters along with the UDK anims, after i spent the time re-creating the anim blueprint i found that my character warps out, any hints or tips on where i might have gone wrong would be most help.
i realise this might not be wanted, but i expect others will use the game as an example and get stuck
asked Mar 11 '14 at 02:54 AM in Blueprint Scripting
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ok sorted, it was just some of the aimoffset anims properties that wasn't set, which i missed, you have to set them to additive
GeoDav did you use the Beta6 Animation hotfixes/patches, the 1st one and the second one which restores the name signature?
What you are seeing looks alot to me like the pre-patched Beta6 animation problems I was having
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