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GearVR Black Screen 4.13.0

Seems like this pops up every now and then (Unreal 4.1x etc..), and I have run everything in standalone mode, where I built it for android, and it's ok (Runs Fine). It was complaining about some of the blueprints from the VR Template, so I deleted them (All) and no more compiling errors. Before it would build to the device, but not package the build to a folder. Now both builds work, but neither gets past the black screen, when I remove the license (.osig) i get the warning again, so that's not it. I have attached my log, for reference, I just don't know what could be causing this, it works everywhere except GearVR.

And in this Log the phone crashed, and re-started. link text

-Derek

Product Version: UE 4.13
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log.txt (5.2 MB)
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asked Sep 13 '16 at 07:54 PM in VR

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DCrosby
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avatar image DCrosby Sep 13 '16 at 08:04 PM

Interesting, so I just tried it with a S6 the original test was done with S7 (No not the note) the phone, and the phone didn't work. So is this another one of those Exynos / vs Snapdragon issues ?

The S6 Didn't look right, the shaders were "off" but at least I could see things....

-Derek

avatar image DCrosby Sep 13 '16 at 09:26 PM

Did another test, with from scratch made materials, using feature switch node, just to make sure, base Diffuse, Normal, Rough, and nothing fancy. And it works on S6, S7 Nothing Blackness... so it seems S7 is broken, or I need to set something special up for it.

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