MachineId:
EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10249a50b [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 307] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x102674d36 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x1026f2727 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 94] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x1026ede9b [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib]
FOpenGLDynamicRHI::RHICreateBoundShaderState(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) Address = 0x1265d6626 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp, line 2195] [in UE4Editor-OpenGLDrv.dylib]
TStaticMeshDrawList >::FDrawingPolicyLink::CreateBoundShaderState() Address = 0x11126b3fc [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/StaticMeshDrawList.h, line 255] [in UE4Editor-Renderer.dylib]
TStaticMeshDrawList >::AddMesh(FStaticMesh*, TBasePassDrawingPolicy::ElementDataType const&, TBasePassDrawingPolicy const&, ERHIFeatureLevel::Type) Address = 0x111268de3 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/StaticMeshDrawList.inl, line 184] [in UE4Editor-Renderer.dylib]
void FDrawBasePassStaticMeshAction::Process(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FUniformLightMapPolicy::ElementDataType const&) const Address = 0x11126879c [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/BasePassRendering.cpp, line 357] [in UE4Editor-Renderer.dylib]
void ProcessBasePassMesh(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawBasePassStaticMeshAction const&) Address = 0x11120bc31 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/BasePassRendering.h, line 1460] [in UE4Editor-Renderer.dylib]
FBasePassOpaqueDrawingPolicyFactory::AddStaticMesh(FRHICommandList&, FScene*, FStaticMesh*) Address = 0x1111a227b [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/BasePassRendering.cpp, line 406] [in UE4Editor-Renderer.dylib]
FStaticMesh::AddToDrawLists(FRHICommandListImmediate&, FScene*) Address = 0x11176d76e [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/SceneCore.cpp, line 366] [in UE4Editor-Renderer.dylib]
FPrimitiveSceneInfo::AddStaticMeshes(FRHICommandListImmediate&) Address = 0x11176d580 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp, line 146] [in UE4Editor-Renderer.dylib]
FScene::UpdateStaticDrawListsForMaterials_RenderThread(FRHICommandListImmediate&, TArray const&) Address = 0x1117c8767 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp, line 2139] [in UE4Editor-Renderer.dylib]
FScene::SetShaderMapsOnMaterialResources_RenderThread(FRHICommandListImmediate&, TMap > const&) Address = 0x1117c7ed3 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Renderer.dylib]
TGraphTask > const&)::EURCMacro_FSetShaderMapOnMaterialResources>::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x111802469 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Public/Containers/Set.h, line 236] [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1024ddd00 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 259] [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1024d9705 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 504] [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1024d5e91 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 1725] [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1092fb324 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 319] [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x109311a77 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 459] [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10252a428 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1024f0011 [Runtime/Core/Private/GenericPlatform/…/HAL/PThreadRunnableThread.h, line 172] [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff929ae99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff929ae91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff929ac351 (filename not found) [in libsystem_pthread.dylib]