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BP PointLight with mesh turns off when not seen?

I combined a custom lamp mesh with a point light in a blueprint but everytime they are not directly seen by the camera (default 3rd person BP) they kinda just turn off. I also turned off the colliders of the lamp mesh. It doesn't happen when it's just the point light so it might aswell have to do something with the model, but I wouldn't see the problem there (simple bowl with a cover (glass) on top of it).

Can anybody help me please?

Product Version: UE 4.13
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asked Sep 13 '16 at 09:45 PM in Everything Else

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Putzteufel
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