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How call BP from my Character class? I have error. Look screenshots pls.

I create BP called bonfire_01. In this BP i create 2 lights and one emitter. It works if i instead "custom event" connect "on begin overlap", but i want activate this bonfire BP with press button. I can't do this/ Help pls!

Product Version: UE 4.13
bonfire_01_bp.jpg (247.7 kB)
mycharacter_bp.jpg (249.6 kB)
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asked Sep 13 '16 at 09:52 PM in Blueprint Scripting

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In short your character needs the instance of the bonfire you want to lite.

It looks like Q is supposed to be an interaction button. If that's the case one easy way to do this is with a raytrace. You need to trace for a bonfire and once you get it call SetFire. Try putting something like this into MyCharacter

alt text

interaction.png (197.3 kB)
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answered Sep 13 '16 at 11:27 PM

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avatar image MichaelGotti Sep 14 '16 at 07:09 PM

Thx a lot! It's work. I already have linetrace function.I use your advice and add variable. See at screenshot.alt text

linetrace.jpg (49.4 kB)
avatar image MichaelGotti Sep 14 '16 at 07:09 PM

Can you help me explain some basic things? my scype - michaelgotti1

avatar image RuBa1987 Sep 14 '16 at 11:47 PM

If this was what you were looking for and it worked for you please accept this answer.

if you need a hand with some things fire me an email at russ@muttstudiogames.com. We don't use skype but we do have a virtual office and a handful of people that can explain almost any of the things you need

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