Hello,
So I have been looking through the First Person Shooter example, and they use a separate mesh for the first person and third person view. I am sure everyone has seen what I am talking about, with setting the first person mesh to visible only to the local player, while the third person mesh is visible only to everyone else etc. For my character I want it to be semi-realistic so you can see the legs and arms will be at the side for most of the game unless the character is doing something in particular. So I am wondering if this is the best thing to do. Obviously the camera would not want to see half way through the persons head, so how else should i do this? Can I just set certain bones to be not visible?
Thank you,