Missing inputs in Translucent Material?
Hello, I was wondering why material inputs like roughness, metallic, and normal are greyed out when I choose a translucent material blend mode as shown in the screenshot below. From my understanding these should still be available and they are shown as available in UE4's docs in the example here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/BlendModes/ under the translucent section.
Follow this question
Once you sign in you will be able to subscribe for any updates here