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Missing inputs in Translucent Material?

Hello, I was wondering why material inputs like roughness, metallic, and normal are greyed out when I choose a translucent material blend mode as shown in the screenshot below. From my understanding these should still be available and they are shown as available in UE4's docs in the example here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/BlendModes/ under the translucent section.

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Product Version: UE 4.13
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asked Sep 14 '16 at 03:00 AM in Rendering

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JohannTheCreator
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They become available when you select Surface TranslucencyVolume(or Surface PerPixel) Lighting Mode. They are pretty much useless without it.

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answered Sep 14 '16 at 03:38 AM

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Jacky
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avatar image JohannTheCreator Sep 14 '16 at 04:27 AM

Ah. ok. I got it. Thanks!

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