x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Packaging RuntimeMeshPlugin for Linux

I'm trying to use the RuntimeMeshComponent Plugin ( https://github.com/Koderz/UE4RuntimeMeshComponent ) in a project, and subsequently package it for Linux. I have my Cross-Compile toolchain and everything set up, but there seem to be some specific errors during packaging that I don't know enough about to try and troubleshoot.

Not excited about having to throw out the plugin, as I spent the better part of a week integrating everything. :(

Thanks for any help that can be mustered!

Pasting the majority of it below:

     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(27,18) :  error: 'UStrProperty' does not refer to a value
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                 P_GET_PROPERTY(UStrProperty, Z_Param_AssetLongPathname);
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public/UObject/UObjectHierarchyFwd.h(32,10) :  note: declared here
     MainFrameActions: Packaging (Linux): UnrealBuildTool: class                           UStrProperty;
 
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(27,32) :  error: use of undeclared identifier 'Z_Param_AssetLongPathname'
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                 P_GET_PROPERTY(UStrProperty, Z_Param_AssetLongPathname);
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                              ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(28,3) :  error: use of undeclared identifier 'P_FINISH'
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                 P_FINISH;
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                 ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(30,113) :  error: use of undeclared identifier 'Z_Param_AssetLongPathname'
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                 *(FStringAssetReference*)Z_Param__Result = UBlueprintFunctionLibrary::Generic_MakeStringAssetReference(Stack, Z_Param_AssetLongPathname);
 
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,8) :  error: explicit specialization of non-template struct 'TStructOpsTypeTraits'
     MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
     MainFrameActions: Packaging (Linux): UnrealBuildTool:        ^                   ~~~~~~
     MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,44) :  error: unknown class name 'TStructOpsTypeTraitsBase'; did you mean 'TStructOpsTypeTraits'?
     MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                            ^~~~~~~~~~~~~~~~~~~~~~~~
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                            TStructOpsTypeTraits
     MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,8) :  note: 'TStructOpsTypeTraits' declared here
     MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
     MainFrameActions: Packaging (Linux): UnrealBuildTool:        ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,44) :  error: base class has incomplete type
     MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                     ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~
     MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,8) :  note: definition of 'TStructOpsTypeTraits' is not complete until the closing '}'
     MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
 
     
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,53) :  error: expected '(' for function-style cast or type construction
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                 ~~~~~~~~~~~~~~~~~~~~^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,54) :  error: 'CPPSTRUCT' does not refer to a value
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                      ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(545,16) :  note: declared here
     MainFrameActions: Packaging (Linux): UnrealBuildTool: template<class CPPSTRUCT>
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) :  error: extra qualification on member 'WithNoInitConstructor' [-Werror,-Wextra-qualification]
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                                  ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,1) :  error: 'inline' can only appear on functions
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public\Linux/LinuxPlatform.h(65,21) :  note: expanded from macro 'FORCEINLINE'
     MainFrameActions: Packaging (Linux): UnrealBuildTool: #define FORCEINLINE inline __attribute__ ((always_inline))                                                      /* Force code to be inline */
 
 
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
 MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) :  error: variable templates are a C++1y extension [-Werror,-Wc++1y-extensions]
 MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
 MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                                  ^
 MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,1) :  error: 'always_inline' attribute only applies to functions [-Werror,-Wignored-attributes]
 MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
 MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
 MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public\Linux/LinuxPlatform.h(65,44) :  note: expanded from macro 'FORCEINLINE'
 MainFrameActions: Packaging (Linux): UnrealBuildTool: #define FORCEINLINE inline __attribute__ ((always_inline))                                                      /* Force code to be inline */
 
     
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) :  error: no member named 'WithNoInitConstructor' in the global namespace
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                                ~~^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,87) :  error: expected ';' at end of declaration
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                                                       ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                                                       ;
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,87) :  error: expected unqualified-id
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(552,52) :  error: expected '>'
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                    ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(552,52) :  error: expected unqualified-id
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(30,113) :  error: use of undeclared identifier 'Z_Param_AssetLongPathname'
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                 *(FStringAssetReference*)Z_Param__Result = UBlueprintFunctionLibrary::Generic_MakeStringAssetReference(Stack, Z_Param_AssetLongPathname);
 
     
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,53) :  error: expected '(' for function-style cast or type construction
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                 ~~~~~~~~~~~~~~~~~~~~^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,54) :  error: 'CPPSTRUCT' does not refer to a value
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                      ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(545,16) :  note: declared here
     MainFrameActions: Packaging (Linux): UnrealBuildTool: template<class CPPSTRUCT>
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) :  error: extra qualification on member 'WithNoInitConstructor' [-Werror,-Wextra-qualification]
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool:                                                                  ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,1) :  error: 'inline' can only appear on functions
     MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
     MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
     MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public\Linux/LinuxPlatform.h(65,21) :  note: expanded from macro 'FORCEINLINE'
     MainFrameActions: Packaging (Linux): UnrealBuildTool: #define FORCEINLINE inline __attribute__ ((always_inline))                                                      /* Force code to be inline */


Product Version: UE 4.12
Tags:
more ▼

asked Sep 14 '16 at 03:35 AM in Packaging & Deployment

avatar image

Ruffian
31 5 8 16

avatar image Ruffian Sep 14 '16 at 03:57 AM

And when trying to compile Shipping -> Linux in VS2015, here's a nicer view of the errors ( http://i.imgur.com/PPbZHB9.png ):

alt text

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Fixed by removing

 #include "Components/MeshComponent.h"

From RuntimeMeshComponent.h

and

 #include "Kismet/BlueprintFunctionLibrary.h"

from RuntimeMeshLibrary.h

more ▼

answered Sep 14 '16 at 04:58 AM

avatar image

Ruffian
31 5 8 16

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question