I’m trying to use the RuntimeMeshComponent Plugin ( GitHub - TriAxis-Games/RealtimeMeshComponent: Unreal Engine 4 plugin component for rendering runtime generated content. ) in a project, and subsequently package it for Linux. I have my Cross-Compile toolchain and everything set up, but there seem to be some specific errors during packaging that I don’t know enough about to try and troubleshoot.
Not excited about having to throw out the plugin, as I spent the better part of a week integrating everything.
Thanks for any help that can be mustered!
Pasting the majority of it below:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(27,18) : error: 'UStrProperty' does not refer to a value
MainFrameActions: Packaging (Linux): UnrealBuildTool: P_GET_PROPERTY(UStrProperty, Z_Param_AssetLongPathname);
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public/UObject/UObjectHierarchyFwd.h(32,10) : note: declared here
MainFrameActions: Packaging (Linux): UnrealBuildTool: class UStrProperty;
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(27,32) : error: use of undeclared identifier 'Z_Param_AssetLongPathname'
MainFrameActions: Packaging (Linux): UnrealBuildTool: P_GET_PROPERTY(UStrProperty, Z_Param_AssetLongPathname);
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(28,3) : error: use of undeclared identifier 'P_FINISH'
MainFrameActions: Packaging (Linux): UnrealBuildTool: P_FINISH;
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(30,113) : error: use of undeclared identifier 'Z_Param_AssetLongPathname'
MainFrameActions: Packaging (Linux): UnrealBuildTool: *(FStringAssetReference*)Z_Param__Result = UBlueprintFunctionLibrary::Generic_MakeStringAssetReference(Stack, Z_Param_AssetLongPathname);
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,8) : error: explicit specialization of non-template struct 'TStructOpsTypeTraits'
MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^ ~~~~~~
MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,44) : error: unknown class name 'TStructOpsTypeTraitsBase'; did you mean 'TStructOpsTypeTraits'?
MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^~~~~~~~~~~~~~~~~~~~~~~~
MainFrameActions: Packaging (Linux): UnrealBuildTool: TStructOpsTypeTraits
MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,8) : note: 'TStructOpsTypeTraits' declared here
MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,44) : error: base class has incomplete type
MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
MainFrameActions: Packaging (Linux): UnrealBuildTool: ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~
MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Users\jhinman\Documents\UnrealEngine\4.12.5-release\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(80,8) : note: definition of 'TStructOpsTypeTraits' is not complete until the closing '}'
MainFrameActions: Packaging (Linux): UnrealBuildTool: struct TStructOpsTypeTraits<FKey> : public TStructOpsTypeTraitsBase
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,53) : error: expected '(' for function-style cast or type construction
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,54) : error: 'CPPSTRUCT' does not refer to a value
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(545,16) : note: declared here
MainFrameActions: Packaging (Linux): UnrealBuildTool: template<class CPPSTRUCT>
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) : error: extra qualification on member 'WithNoInitConstructor' [-Werror,-Wextra-qualification]
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,1) : error: 'inline' can only appear on functions
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public\Linux/LinuxPlatform.h(65,21) : note: expanded from macro 'FORCEINLINE'
MainFrameActions: Packaging (Linux): UnrealBuildTool: #define FORCEINLINE inline __attribute__ ((always_inline)) /* Force code to be inline */
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) : error: variable templates are a C++1y extension [-Werror,-Wc++1y-extensions]
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,1) : error: 'always_inline' attribute only applies to functions [-Werror,-Wignored-attributes]
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public\Linux/LinuxPlatform.h(65,44) : note: expanded from macro 'FORCEINLINE'
MainFrameActions: Packaging (Linux): UnrealBuildTool: #define FORCEINLINE inline __attribute__ ((always_inline)) /* Force code to be inline */
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) : error: no member named 'WithNoInitConstructor' in the global namespace
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ~~^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,87) : error: expected ';' at end of declaration
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: ;
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,87) : error: expected unqualified-id
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(552,52) : error: expected '>'
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(552,52) : error: expected unqualified-id
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Engine/Classes\Kismet/BlueprintFunctionLibrary.h(30,113) : error: use of undeclared identifier 'Z_Param_AssetLongPathname'
MainFrameActions: Packaging (Linux): UnrealBuildTool: *(FStringAssetReference*)Z_Param__Result = UBlueprintFunctionLibrary::Generic_MakeStringAssetReference(Stack, Z_Param_AssetLongPathname);
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public\RuntimeMeshLibrary.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from ../../../../Unreal Projects/Holocap_Project/Plugins/RuntimeMeshComponent_v1.2/Source/Public/RuntimeMeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/MeshComponent.h:5:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Components/PrimitiveComponent.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\PhysicsEngine/BodyInstance.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\CollisionQueryParams.h:7:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/EngineTypes.h:9:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Classes\Engine/NetSerialization.h:11:
MainFrameActions: Packaging (Linux): UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:17:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,53) : error: expected '(' for function-style cast or type construction
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,54) : error: 'CPPSTRUCT' does not refer to a value
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(545,16) : note: declared here
MainFrameActions: Packaging (Linux): UnrealBuildTool: template<class CPPSTRUCT>
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,66) : error: extra qualification on member 'WithNoInitConstructor' [-Werror,-Wextra-qualification]
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/CoreUObject/Public/UObject\Class.h(546,1) : error: 'inline' can only appear on functions
MainFrameActions: Packaging (Linux): UnrealBuildTool: FORCEINLINE typename TEnableIf<!TStructOpsTypeTraits<CPPSTRUCT>::WithNoInitConstructor>::Type ConstructWithNoInitOrNot(void *Data)
MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public\Linux/LinuxPlatform.h(65,21) : note: expanded from macro 'FORCEINLINE'
MainFrameActions: Packaging (Linux): UnrealBuildTool: #define FORCEINLINE inline __attribute__ ((always_inline)) /* Force code to be inline */