Animation Montage Manipulation

Hi I made an npc that falls to the ground and then get up with an animation montage. I need to know how to interrupt the animation montage when the npc is hit by something while getting up. I tried montage stop, set animation mode,montage anim stop and things like that but seems that the blueprint ignores them.
Any ideas?
Thanks in advance

Have your knocked down and get up animations in the state machine. Use a hit montage that takes over when the player is hit. You could blend the hit montage with getting up or being hit or being knocked down.

thank you very much for your reply I’ll try this soon but it’s possible to implement a ragdoll state while playing an animation? I mean applying simulate physics and interrupting the animation at the same time. If it’s possible maybe this is a better and simpler option.

You can blend ragdoll physics with the animation blueprint and set how much you want it to blend through Physics Blend Weight