[BUG] 4.13 - Player Mesh Component Reset after restart

Hey Community,

I have an annoying bug in 2 different projects and 1 clean project with the Third Person Example.

If I create my own PlayerCharacter Blueprint and create a child from it, the Character Mesh will be set back to none in the child blueprint after restarting the engine.

In my Case BaseCharacter as parent and PlayerCharacter. as child.
So the Mesh from PlayerCharacter will be set back to “none” after restarting the engine.

Any ideas?
Because setting the Skeletal Mesh and the animation after every start is annoying me so bad.

Cheers

EDIT:
Location, Scale and Rotation Settings are also resetted.

I confirm this bug.
If you want to fix it, go in your character blueprint, connect a “Set skeletal mesh” node to your EventBegin, grab your character “Mesh” and connect it to target pin, then set your mesh in the “New mesh” list. For animation, do the same with a “Set anim instance class” node.