4.13 Audio Spatialization problem
I have just converted my project from 4.12 to 4.13 and have a weird audio spatialization problem.
I have 5 audio components around the room which play my audio track. in 4.12 they played continually even if I was not in range to hear the audio component. this was what I wanted so that they all played the song in unison.
When I converted to 4.13 each component seems to stop playing its audio cue when I'm not in range to hear it and then starts from the start of the sound cue when I come back into range. there for when I'm in range of multiple audio components within the blueprint they are all playing the music from different points along the track. it sounds terrible.
I've probably just missed a check box somewhere. here is a screen shot of my blueprint:
any help apriciated tnx
asked Sep 14 '16 at 01:34 PM in Blueprint Scripting
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