How can I Self Reference a copied Actor class Blueprint?

So I have an Actor Class Bp that works great alone. When I click on it, it does what it needs to do and gets de-selected when I want it to. What I need, is to create mutltiple copies or instances of this BP which can work on their own. Right now, I copy pasted this BP 3 times, so I have OneSmiley, OneSmiley_2 and OneSmiley_3. I need the game to know that when I select OneSmiley_3, the other two get turned off, and the same for the other pieces. Right now, this works when I reference from other game pieces (BP) that each have a reference for my three copies. But when I try to Self Reference my OneSmiley copies, the Default Reference dissappears and it does nothing.

Before I hit Play

7150-before.jpg

After I hit Play

7171-after.jpg

I’m probably approaching this the wrong way, so anyone have suggestions? I appreciate your time and help!

Right now this is what my reference nodes look like form inside the bp. As you can see on the right, the goal is to shoot off the bools, which works fine from other BP’s but not within itself. I had a feeling I would run into problems, it just sounded kinda weird referencing one’s self but I’m not sure how else to approach this.

Spawn Actor from Class. Use the return value to set your variable(or fill your actor array). Each actor spawned has a unique name which is how it will know to say, Destroy only that Actor.