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NavMesh no created on Client side

I created my game with Top Down Template. I switch the number of players to 2. but when the client join into the server. The navMesh of the current level no construct on the client side.alt text

I would very appreciate if anyone could help me.

Product Version: UE 4.10
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asked Sep 14 '16 at 01:43 PM in Bug Reports

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乐仔
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1 answer: sort voted first

Hello,

I do not believe this is a bug. In Edit->Project Settings->Navigation System, you'll need to enable the option for Allow Client Side Navigation. This will allow the Nav Mesh to draw on the client.

Let me know if you need further assistance.

Have a great day

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answered Sep 15 '16 at 01:23 PM

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Sean L ♦♦ STAFF
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avatar image 乐仔 Nov 05 '16 at 08:19 AM

Thanks, that`s the reason.

avatar image yghtim Mar 01 '17 at 02:43 PM

I dont get it? i have put mine to "Allow Client Side Nav" and stil my clients are just standing there facing the right direction?

Im using SimpleMoveToLocation, what are you using?

avatar image Sean L ♦♦ STAFF Mar 01 '17 at 03:41 PM

SimpleMoveToLocation is not meant to be used in multiplayer. Keep in mind that templates are not set up to work with multiplayer by default, and are only meant to showcase functionality in single player. This is by design. You can take a look at the following thread if you want to mess around with getting something working for multiplayer:

https://answers.unrealengine.com/questions/34074/does-ue4-have-client-side-prediction-built-in.html

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