Stop Play sequencer animation through UMG buttons
Hi, I've created a simple camera animation within the sequencer. I assigned two keyboard buttons to check if it worked fine. No problem with keyboard. But If I create a widget with two buttons play and stop, the first button "play" starts the animation, the second button "stop" does nothing. why?
asked Sep 14 '16 at 03:33 PM in Blueprint Scripting
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