When i put my level into a Persistent, i lose functionality?
I created a level with simple functionality
Everything works fine, but for the project i´m making, i have to set a persistent level that loads my level with that functionality
i created the persistent level and it indeed loads my level, but for some reason, i cannot detect which 3d i clicked anymore, the camera zooms always to the initial position i set(x 0.0, y 0.0, z 0.0), when clicked it always returned the position of the widget.
And for some reason, it just happens when i play from the persistent level, if i open mylevel directly, it works fine
asked Sep 14 '16 at 03:53 PM in Blueprint Scripting
I know this is an old post but It still might help someone.
I was having the same issue and it turned out I had a character in each level. Deleting them and placing one in the persistent level only fixed it.
Hope this helps.
answered Mar 18 '19 at 04:16 PM
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