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When i put my level into a Persistent, i lose functionality?

I created a level with simple functionality

  1. I have 3d widgets around the level

  2. When i click one of the 3d widgets the camera zoom in close to the target i clicked

  3. A menu appears when i´m in zoom in

Everything works fine, but for the project i´m making, i have to set a persistent level that loads my level with that functionality

i created the persistent level and it indeed loads my level, but for some reason, i cannot detect which 3d i clicked anymore, the camera zooms always to the initial position i set(x 0.0, y 0.0, z 0.0), when clicked it always returned the position of the widget.

And for some reason, it just happens when i play from the persistent level, if i open mylevel directly, it works fine

Please Help

Product Version: UE 4.12
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asked Sep 14 '16 at 03:53 PM in Blueprint Scripting

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Charz87
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avatar image Charz87 Sep 20 '16 at 05:42 PM

No One?? Please?

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I know this is an old post but It still might help someone.

I was having the same issue and it turned out I had a character in each level. Deleting them and placing one in the persistent level only fixed it.

Hope this helps.

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answered Mar 18 '19 at 04:16 PM

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One Poly
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