I don't know how to make an input run through my BP when I hit it over and over again?
So I've been creating a very basic pause menu using widgets and then scripted it to my character. I set up the bluprint using a branch so if the widget is shown, "P" will cause to close it and vise-versa. When the simulation runs and I hit "P", the menu comes up but I want to make it easy to use so the player can hit "P" again to close out the menu. Anyone know what I'm doing wrong??
asked Sep 14 '16 at 06:51 PM in Blueprint Scripting
Instead of remaking it, just hide it.
answered Sep 14 '16 at 07:15 PM
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