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I don't know how to make an input run through my BP when I hit it over and over again?

So I've been creating a very basic pause menu using widgets and then scripted it to my character. I set up the bluprint using a branch so if the widget is shown, "P" will cause to close it and vise-versa. When the simulation runs and I hit "P", the menu comes up but I want to make it easy to use so the player can hit "P" again to close out the menu. Anyone know what I'm doing wrong??alt text

Product Version: UE 4.12
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asked Sep 14 '16 at 06:51 PM in Blueprint Scripting

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Chibey
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Instead of remaking it, just hide it.

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answered Sep 14 '16 at 07:15 PM

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NoobsDeSroobs
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avatar image Chibey Sep 16 '16 at 02:25 AM

Oh that's a good idea too! But the main problem I was having was that I can't hit "P" again to make it run through the BP again and make it close out the widget. It wont pulse the second time i hit "P".

avatar image NoobsDeSroobs Sep 16 '16 at 11:57 AM

The problem is likely that you are not sending the input to the UMG. https://www.youtube.com/watch?v=rMUkVL9UPoI You have to tell the game what input mode you want. Just game, game and UI or Just UI. Make sure your input key can reach the code you posted.

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