Shootergame build in 4.13 is spamming log UnknownOwner 'None' in USoundNodeLocalPlayer

Reproducible Steps:

  1. Download ShooterGame

  2. Run game in editor

As the game run it will constantly spam this line in the output log.

LogAudio:Warning: Unknown Owner ‘None’ in USoundNodeLocalPlayer.

Hey Frozenfire,

Looking at the error, I didn’t see any functionality issues because of it. I will investigate the cause of the warning, but it shouldn’t have an effect on gameplay as far as I could tell from my tests.

Here’s how you can deal with it:

  1. Open the project in Visual Studio
  2. Search for SoundNodeLocalPlayer.cpp
  3. CTRL+F search for Unknown Owner
  4. This search should bring you to the UE_Log line
  5. Comment this line out
  6. Right click on the Shooter Game project in VS and build it

After taking these steps the warning should disappear from the log.

Let me know if this ends up causing any functionality issues for you.

Have a great day

I’ve commented out the log on my side earlier on , you’re right that works. .However I’m not sure what are the repercussions are because it seems that the SoundNodeLocalPlayer can no longer find the OwnerID of the sound instance. nothing seems to be terribly broken on my side.

I entered a bug report for the warning, which you can track the status of here: Unreal Engine Issues and Bug Tracker (UE-36152)

Have a great day

Hi,
I see that this had been fix but we can’t see what change in the commit. Could you please share with us a link and the line of code that changes (if not a lot) so we can fix that?

thanks,

Hey Elvince,

The fix has not been merged into a public branch at this time, which is why you are unable to access the commit. Once this occurs, you should see the changelist appear on the public tracker.

Have a great day!