Hi it's still me, Fiorenzone. Today I made my first weapon and everything is ok but then I noticed that the model of the weapon clipped through everything: walls,floor,ceiling,even npc. So I made an animation where the player pull up the weapon (like this http://www.gamepur.com/files/imagepicker/6/far_cry_3_screenshot.jpg) when he's near a wall but there's a big problem scilicet when I go near a wall the player pulls up his weapon but when I walk away from the wall he continues to play that animation. How I can fix this?
asked Sep 14 '16 at 07:05 PM in Blueprint Scripting
All you have to do is to reverse the animation. Just give the animation a negative play rate on end overlap.
answered Sep 14 '16 at 07:11 PM
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