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Weapon Cover

Hi it's still me, Fiorenzone. Today I made my first weapon and everything is ok but then I noticed that the model of the weapon clipped through everything: walls,floor,ceiling,even npc. So I made an animation where the player pull up the weapon (like this http://www.gamepur.com/files/imagepicker/6/far_cry_3_screenshot.jpg) when he's near a wall but there's a big problem scilicet when I go near a wall the player pulls up his weapon but when I walk away from the wall he continues to play that animation. How I can fix this?

Product Version: UE 4.12
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asked Sep 14 '16 at 07:05 PM in Blueprint Scripting

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Fiorenzone
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All you have to do is to reverse the animation. Just give the animation a negative play rate on end overlap.

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answered Sep 14 '16 at 07:11 PM

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NoobsDeSroobs
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avatar image Fiorenzone Sep 14 '16 at 07:29 PM

Do you mean in animation blueprint? Or in my player blueprint? Here's my player blueprint anyway

http://imgur.com/a/JlzON http://imgur.com/a/u7gK8

avatar image NoobsDeSroobs Sep 14 '16 at 07:55 PM

Dont use a line trace for this. Use a collision sphere or box. Parent the character to the sphere and then use the overlap events.

avatar image Fiorenzone Sep 15 '16 at 01:43 PM

ok I figured it out but I have a last question: how I should make the animation where the weapon is pulled up? Because If i copy the idle animation, make a montage with the copied animation and modify the pose (pulling up the arms and the weapon) all the animations change

http://imgur.com/a/xpALA idle animation before making cover animation

I copy the animation and I change the pose ONLY on the copied file http://imgur.com/mHvyL3l

This is what happen to all my animation http://imgur.com/a1zLIxq running animation http://imgur.com/mHvyL3l idle animation (equal to the cover one I made before)

Probably this is a stupid problem for you but I don't know how to edit only the animation pose I want without changing all poses and searching didn't help me.

avatar image NoobsDeSroobs Sep 15 '16 at 07:43 PM

You have to play your animation backwards to get back to your default state.

Please refer to these tutorials for more step by step examples: https://www.youtube.com/watch?v=vzGO_xToP78 https://www.youtube.com/watch?v=3NK97psTA8g&list=PLZlv_N0_O1gbggHiwNP2JBXGeD2h12tbB&index=54

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