Remote Connection to Mac doesn't work on 4.13 and iOS 10
UE 4.13, iOS 10 (for iOS 9.3 it worked), Source code project (for Blueprint-only project it works!)
On blank C++ project with remote connection to Mac while packaging project I receive error:
but provision and certificate are valid!
And directly on Mac it works so the only problem is with Rsync.
asked Sep 14 '16 at 11:06 PM in Bug Reports
So I also had this issue, and found a temporary solution.
Note that this is not a final solution, as this change breaks distro signing, but it got me up and running again.
TEAM_ID should be replaced with the identifier you can find in the provisioning profile. (E.G. if the full ID in the profile is 'ABCDEFGHIJK.com.CompanyName.GameName' then it will be ABCDEFGHIJK)
Have a massive code block:
This relies on automatic signing to sign the IPA, which isn't ideal. (As it doesn't let you sign specifically with the Distro certificate) We're currently working on a better solution which uses manual signing, however this should get you up and working again.
Hope that helps. :)
EDIT: As @gameDNA studio mentions in his answer if this doesn't work at first, use the TEAM_ID from your Distro profile.
This is fixed in 4.13.1 which is due out this week. Including distribution signing issues.
answered Sep 26 '16 at 09:15 PM
OK, I investigated issue.
Indeed changes by FacePalm.exe (thank you!) to XcodeProject.cs works... I previously provided development TEAMID because I was doing dev build... but it looks like it should be always production TEAMID even if you are packaging build for dev...
Still this is only workaround because it requires modyfiying code (problem exists also in Launcher engine version) and moreover TEAMID is hardcoded...
So Epic please fix this ASAP because this issue is critical for iOS devs with Rsync enabled.
answered Sep 16 '16 at 07:09 PM
I was able to recreate the issue and submitted a issue report for it. You can follow it here:
There is also a couple more issues related to improving the remote building system as a whole.
answered Sep 19 '16 at 05:28 PM
ImVawx ♦♦ STAFF
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