UDebugDrawService Draw function not checking for Null canvas

Relevant Section

Engine\Source\Runtime\Engine\Private\Debug\DebugDrawService.cpp

Hey -

Where are you making the call to this function? Are you able to reproduce this issue in a new, clean project with no additional content? If so, please include the setup steps to help me investigate and reproduce the issue on my end.

  1. No its a difficult to reproduce error. It really only happens if I’m doing something important.
  2. Its the Editor making the call my code never touches any of this
  3. I don’t have the call stack. It was late and I was focused on if the crash was on my end or not. Its not so.

Without the callstack or a way to reliably reproduce the issue, we are unable to take further action with this issue. If you are able to provide this information, please feel free to leave a comment to reopen the thread.

Cheers