Multiplayer Widget Creation on Begin Play

First image below is my player controller. Second is the gamemode which is spawning the pawns and getting the controller to possess them. I get an error saying: “Only Local Players can assign widgets”.It’s weird because it seems to be unable to reference a local player controller with begin play or post login, so i’m not sure how to activate the event at the start of play for each player. When i create a widget through button press, it works perfectly. Any ideas?

Have you gone through this Official Blueprint Multiplayer Series yet?

Thanks so much for pointing me to those! I had to set the event to run on owning client. Will definitely be watching a lot of those videos.

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No problem!