Gelatin-like reaction from object on collision

I’m fairly new to UE4 and I’ve never tried to do anything like this, so I’m not really sure where to start. Basically, I want to have certain objects in my game have similar physics to gelatin on contact, for example:

So when the player collides with an object of this type, the object is briefly deformed/wobbly before regaining it’s normal form. From my initial research, nvidia’s Flex solution looks great, but it also seems to have a lot of limitations (particularly a more complex integration, not a great amount of good documentation and examples, and only supported with a relatively narrow range of nvidia GPUs). The effect I’m trying to accomplish doesn’t have to be perfect, and certainly doesn’t need to be as dramatic as the example video. Is there a way to pull this off using UE4 as-is, or perhaps some more widely-supported third-party option? Any examples, documentation, tutorials, etc. would also be appreciated.

Thank you!

EDIT: I’ve actually got it working with Flex (it was more straight forward than I was afraid it’d be). Is it still very restricted with respect to GPU support, though? I’m still open to other options and alternatives, if for nothing else than knowing what else can be used for the same or similar effect.