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Got home from work. Gravity is broke?

Everything was fine before I left for work. Seems to be corruption. Setup Source Control again (Dumb mistake not installing it immediately after I reinstalled Windows) like I should've last week (or earlier). Migrated my assets to a new project. Problem persists.

Problems I've noticed thus far:

  1. I can't jump high. Like at all. I jump and a few frames in the camera "jerks" and I fall down. Like I get maybe half a foot in the air?

  2. Low gravity. Like crazy low. I walk off a ledge and it takes 3 seconds to fall 2 feet down. This causes (1 ^^) to be super weird. I jump half a foot and stay in the air for a bit. Odd. There's no issues in character movement or physics settings. Everything's normal.

  3. My Ai isn't working anymore. Just doesn't really run. Spawn Pawn [X], Spawn Ai Controller [X], Spawn Behavior Tree... Not so much. Returns True but then doesn't actually get spawned or do anything. In fact, my pawns now kinda just.. float in the air, completely unaffected by gravity. If I remove their "Spawn Ai" nodes they fall to the ground as they should but then obviously have no Ai Controllers.

I'm truly baffled. Tired so headed to bed but current plan is to recreate the assets noted above to be problems. My guess is that they actually have nothing to do with the actual problem and are merely symptoms of said actual problem but with little to go on I've gotta start somewhere.

Anyone have similar experience and have pointers?

Product Version: UE 4.13
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asked Sep 15 '16 at 10:34 AM in Blueprint Scripting

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Travistyse
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Eh hem..

Answer: Turns out this is just your standard, everyday "I thought it wise to push changes without testing them and then totally forgot what I did by the time I got around to running the game."

Tl;Dr I had movement affecting code that shouldn't affect gravity at all but totally does.

The other bug I'll post another AnswerHub for. No clue why that's happening.

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answered Sep 15 '16 at 08:18 PM

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Travistyse
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